Type: Casual Arcade Shooter
Devices: iOS, Android
Techno: SpriteKit + Swift then C# + Unity
Companies: Personal Work
About Beach Defender
Beach Defender is a personal project to learn how to create native iOS game with Xcode using SpriteKit in Swift.
Later I port the game to Unity to publish it on Google Play and get rid of native iOS version to focus on Unity one.
My work
- Game programming with SpriteKit game library in Swift. Then programming in C# with Unity game engine
- 4bits pixel art with Aseprite base on original GameBoy art. (My first console ever)
- 8bit sound design
- Promotion website (no more available)
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